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(Image: https://burst.shopifycdn.com/photos/coffee-beans-texture.jpg?width=746&format=pjpg&exif=0&iptc=0)For years, the PC's esports landscape has been largely dominated by three companies: Valve, Activision Blizzard, and Riot Games. These competing juggernauts seem to be locked in a constant cycle, borrowing core elements from each other's games to bolster their own esports titles - or to create new ones. Riot Games' Valorant _ is the newest example: a free-to-play, team-based tactical shooter in the vein of _Counter-Stri

Commonly held by two players, A Site is usually played more passively. A Site has a lot of angles, and simply holding a position and stopping the enemy attack is the way to go. Blocking A Main with abilities or utilities can easily halt any enemy p

For any fans of SMGs, the Spectre is absolutely perfect, as it offers very good firepower, rate of fire, and clip size for a very low cost. It is so effective, in fact, that despite its damage output looking deceptively low, a couple of quick headshots with the Spectre is enough to kill an enemy wearing armor. Because it has a very high rate of fire, it also makes it perfect for firefights that get very close and perso

Guardian is perfect for anyone who likes a gun with very decent damage output, as well as it being a single-fire gun. The gun isn't too expensive, yet offers just enough damage to make it a good pick in most situations. Although its effectiveness at scoring kills can't hold a candle to some of the top guns on the list, the Guardian is still a very powerful gun, especially in the earlier rou

Crosshair placement and positioning have been bugging a lot of players since the game’s release. Players who are from FPS background and have played a game like CS:GO before generally tend to place their crosshair towards the ground. This might be viable in other FPS games where players can’t usually jump high, but in Valorant where players can jump really high and literally fly at times, placing crosshair towards the ground is not recommended. Flicking from ground level to head level will take unnecessary time, and the enemy might capitalize on it by killing you before you kill the enemy. Keeping the crosshair near the head level is more effective and will net players some clean headshots. However, it’s recommended that players try out different crosshair placements and stick to what suits them b

Getting weapon skins is an obvious help. However, this forces players to either grind a number of hours to get them, or spend real money on the battle pass. This feels like an oversight from the developers, as they could have made the weapons more visually striking by default instead of relying on sk

The Phantom can be considered as the big brother of the Spectre, as it takes everything the Spectre offers and turns it up a few notches. Pretty much everything about the Phantom is great - the damage output is big, the rate of fire is fast, and the magazine size allows players to spray bullets at the general direction of enemies for longer. The only downside is that it costs a fair amount of credits, meaning that there is little to no chance you'll be able to afford it in the early rou

Players get a variable amount of credits before the start of every round in a Valorant game. This budget can be used to buy guns, shields, or utilities if needed. Knowing when to save credits or when to go for a big buy is very crucial in Valorant. Buying the most expensive weapons every round is not feasible and will often leave players in dismay. Team coordination is also very important as you can’t be the only player in your team with a powerful gun while the rest of your teammates are rocking a pis

This also makes Agents with utilities and information gathering capabilities a strong candidate for valorantpedia.Com holding C site. Some of the top tier agents to play on C site are Cypher, Sova, Viper, and Brimsto

The main thing to focus on while holding Mid is a technique called Utility Cycling. It is basically using your abilities again and again on the same spot. Since pushing directly through B and A is pretty difficult, most players on the attacking team usually tend to push through

The Vandal is the favorite weapon of a lot of Valorant players for various reasons. Although the huge pricetag might drive away some, it more than makes up for it with good accuracy, good rate of fire, and damage that doesn't degrade depending on the distance of your target. This means that player accuracy is rewarded, as headshots with this gun are guaranteed kills, regardless of how far the enemy is or if they're wearing ar

Valorant is not a simple shooter. Each gun feels and operates differently, so players have to try out each one—for hours on end—and decide which ones they are most comfortable with. Players who just rush into each game without doing this might miss out on a lot of kills because they are unfamiliar with their weapons. In addition, the game encourages tactics; this is much more than a simple deathma

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