(Image: https://drscdn.500px.org/photo/1111224950/m3D2048/v2?sig=ca29398e142953ffe52335f48d397b56ebb24f800dfa2622706f664a78cff42c)The Van Der Linde gang often refer to one another as a family and many of the male members call each other brother. In the Old Testament, there's a character named Micah who warns people that threats can come from familial relationships. If a player is well-versed in the Old Testament this would be a clear cut hint that someone in the Van Der Linde gang was going to betray their self-proclaimed family members. It turns out that sometimes the person warning you are warning you about themsel
In the game, Micah Bell is most often seen using his pair of double-action revolvers. For a man who isn't dedicated or loyal to anything or anyone, he's especially concerned with his guns. After Arthur Morgan breaks him out of the cell in Strawberry, Micah pleads to go back and get his guns. He specifically tells Arthur that there isn't anything in the world he cares about except for his guns. Despite carrying twin revolvers, players can only loot a single one-off of his body when he's killed. It's just another reason to despise his very existe
Red Dead Redemption 2 's original score works equally as a thematic landscape of the old west as well as it does an emotional vessel for the game's narrative. The opening track, By 1899, The Age Of Outlaws And Gunslingers Was At An End , eerily sets the tone for the story of Dutch Van der Linde and his gang, attempting to remain outside the law in a country that no longer tolerates the concept. Afterwards, we're greeted with the slow whistling introduction of Outlaws From The West , before the game's iconic western theme busts in, truly establishing the story's vibe. The song, which would play perfectly with any western film from the 60s or 70s, uses its drawn-out guitar riffs and flute to set the landscape for a world of both incredible natural beauty and harrowing danger. We're instantly introduced to the feeling of hope that anything can be accomplished, and the dread that anything can be taken away, a concept that defines Red Dead Redemption
The act of listening to this score pulls you right back into the experience of playing the Game reviews and watching its story unfold. Each song's instrument choice, structure, and climax emotionally matches the storyline in which it represents. For example, Mrs. Sadie Adler, Widow , structurally mirrors the narrative arc of its character, Sadie Adler. The low, melancholy strings start the track off in a tone of tragedy, calling to mind the fact that Sadie's story begins with the murder of her husband. The song continues to build in pace, as heavy drums and high strings come into the mix, setting a more powerful, menacing tone, and representing Sadie's transformation from victim to outlaw, and a full-blown member of the Van der Linde gang. We finally progress into a conclusion that resembles what might serve as the soundtrack for a horror movie set in the wild west, as screeching strings mirror the building of tension while Sadie accompanies John Marston on a mission to confront Micah Bell at the story's
Luckily there are no horse speeding tickets in Red Dead Redemption 2 . Still, I’d rather pay $20 than having to constantly hear everyone yelling at me to slow down. Yes, sometimes players can go a little too fast in a town and run someone over. That’s understandable. What’s not understandable, however, is how you can try to go as slow as possible to be polite, but then some random NPC sitting down on a bench will tell you to slow the hell down. Sorry, but it’s really difficult to make this horse do baby st
The most infamous quote in Red Dead Redemption 2 is Dutch’s constant reassurance of “I have a plan.” Okay Dutch, please tell us what your plan is. We ask because almost every other plan and job we’ve done has just made things worse. Instead of just accepting that maybe his plans need more thinking, he just sits there and complains that nothing is working. He’s just so shocked that killing a high-profile industrialist actually has consequences. He’s also pretty upset when he realizes that robbing a bank in a large town would somehow go wr
This happened around a year before the events of the game take place which helps give the gang an interesting dynamic. Players get to see what it's like to play as a veteran of the group in Arthur and interact with someone who's a recent addition trying to earn trust and loya
Not every hero needs to be some cigar-chomping, expletive spewing stereotype who can't hold a conversation without blowing something up and then throwing out a pop culture reference. Some actually seem like pretty nice people, the kind you might want to take to mini-golf or play laser tag with. These are just a few of the badasses that we wouldn't mind inviting over for Sunday dinner.
Oh Dutch. As good of a character as Dutch is, he’s extremely frustrating to deal with. Throughout the many camps the Van Der Linde gang ends up at, Dutch constantly has to let everyone know they need to pay their fair share. Okay, but what about you Dutch? We never once see Dutch putting money into the camp. Now you could argue that it’s because we are never at the camp, but this is actually confirmed at the end of the game. We find out that Dutch has been secretly hoarding away his money. This won’t be the only meme that points out our irritation with Dutch. There’s more to c
