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It’s surprisingly fun figuring out how to trigger the Heroic Public Events, and the rewards are well worth the effort. Whether you lose, win a basic Public Event, or triumph in a Heroic Public Event, Destiny 2 Tips 2 always makes sure to reward you.

(Image: https://cdn.mos.cms.futurecdn.net/z2JPbo5iH7DdADG6UK3dLn-970-80.jpg)It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as you’re initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itself, and then you need to destroy the Splicer leadership.

Outside of The Hive, The Cabal are arguably the biggest threat to Humanity. Similar to the Fallen, because apparently aliens like to follow one another, these hulking beasts came after The Collapse, but the difference comes in the form of rank and organization. While the Fallen are more multiple competing tribes, the Cabal are a consolidated race that doesn’t reason with other species; they only take what they want and do what they believe is best for their empire. Sure, there are mutinies, but they’re a militarized civilization. Unfortunately, not a whole lot is known about them prior to the events of Destiny outside of their constant advance of colonization within the solar system, namely taking over Mars and its moon, Phobos. There you have it. While there is a lot more history and detailed information regarding specific individuals and enemies during the conflicts of Destiny, this is a broad overview of what happened throughout the course of the game. You should now be prepared for Destiny 2 when it hits PlayStation 4 and Xbox One on September 6, with the PC version coming October 24. Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.

Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?

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