aide-memoire
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| ===== Cheatsheet v1.4 ===== | ===== Cheatsheet v1.4 ===== | ||
| - | ====== Skill Checks ====== | + | {{:coc_cheatsheet.pdf|Une version téléchargeable PDF de ces notes est dispo ici}} |
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| - | **Combined Skill Rolls** | + | |
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| - | Some rolls may be compared to more than one skill. | + | |
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| - | ===== Opposed Rolls ===== | + | |
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| - | Both sides make the appropriate roll; the best Level of Success prevails; cannot be Pushed; the higher raw skill/ | + | |
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| - | {{file:/// | + | |
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| - | ==== Against an NPC’s skill or characteristic ==== | + | |
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| - | • **Below 50:** Regular difficulty required | + | |
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| - | • **Above 50:** Hard difficulty required | + | |
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| - | • **Equal to or above 90:** Extreme difficulty required | + | |
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| - | ===== Rolls ===== | + | |
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| - | • **Bonus Die:** Roll an additional “tens” die, use the lowest result. | + | |
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| - | • **Penalty Die:** Roll an additional “tens” die, use the higher result. //Multiple **bonus** and **penalty dice** can apply at once, but they cancel each other out to find a net modifier.// | + | |
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| - | | **Roll** | **Effects** | | + | |
| - | | **01** | Critical Success | | + | |
| - | | **1/5 Skill**// (under or equal)// | Extreme Success | | + | |
| - | | **1/2 Skill**// (under or equal)// | Hard Success | | + | |
| - | | **Under Skill**// (or equal)// | Regular Success | | + | |
| - | | **Over Skill** | Failure | | + | |
| - | | **96+** | **If Skill is under 50%:** Fumble | | + | |
| - | | **100** | Fumble | | + | |
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| - | //On a success with no Luck points used, check the skill box.// | + | |
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| - | ===== Spend Luck ===== | + | |
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| - | You can spend as many points as you have, even purchasing a higher level of success or a critical. // | + | |
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| - | ===== Pushing the Roll ===== | + | |
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| - | Justify how/why you could try again. Failing a Pushed roll is typically dire. //Only skills, can’t push Luck, SAN, SAN loss, Combat, Damage rolls and opposed roll. Can't Push a Roll and then spend Luck.// | + | |
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| - | **Sanity** (SAN: POW at start; Max SAN: 99 - Cthulhu Mythos Skill) | + | |
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| - | • When confronted by horror, roll 1D100 equal to or under SAN for minimal SAN loss. Fail and lose greater SAN loss. A fumble results in the maximum of SAN lost. | + | |
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| - | • Any time you fail a SAN roll, you suffer some involuntary reaction like jump, cry out, startle, lash out, freeze… | + | |
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| - | • First instance of Mythos-related insanity adds 5 points to Cthulhu | + | |
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| - | Mythos. Further episodes add 1 point. | + | |
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| - | | **SAN lost** | **Effects** | | + | |
| - | | **5+ from one source** | Make INT roll; if you fail, you suppress the memory; otherwise go **Temporarily insane** for d10 hours | | + | |
| - | | **1/5 in a day** | **Indefinitely insane**. Lasts until cured over a period of months. | | + | |
| - | | **Reach 0** | **Permanently insane**, become an NPC. | | + | |
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