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what_makes_us_want_to_be_game_s [2026/03/07 10:30] – created trinallanes4what_makes_us_want_to_be_game_s [2026/03/08 11:00] (current) – created milotiffany1516
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-(Image: [[https://live.staticflickr.com/65535/54999202355_3fabde33d7.jpg|https://live.staticflickr.com/65535/54999202355_3fabde33d7.jpg]])Think about when you were a youngster and you went to the sandbox at the park. You weren’t told "build a sand castle" by your parents. You had your shovel, bucket and action figures and you did what you wanted. Fundamentally, you had no real goal; the end result was completely secondary to what you were doing to reach it. That’s the idea of a "sandbox" game: you aren’t being told what to do and you can feel free to express yourself creatively. You can break the status quo and go to places that you couldn’t otherwise. It’s not based around how much is given for you to do; it’s based around giving you tools and letting you discover what to do yourself. 
  
-Minecraft has been around so long that it'easy to take it for grantedThe decade of its existence has seen it explode from an indie project to financial juggernaut, but at the heart of all the licensing has been a game that's never stopped growing its list of features. One of the biggest parts of Minecraft's longevity has been its multiplayer options with endless servers available almost since the beginning. The reason for this is simple -- it's fun to build things with friends. Whether or not that means everyone works together on a massive project or people go off and do their own thing in a communal area doesn't matter, so long as there'something new to see. Working with group where everyone's onlineworking alone or just tooling around the world sightseeing, it'all better when doing it in a shared world. The thing about Minecraft, though, is that it'become so generic it's easy to forget how entertaining it is. Over the years I've obsessed over Minecraftwalked away for extended periods of time, come back, then left againI've explored single-player worlds and gotten involved in multiplayer servers, and the one constant is that each time I play there's something new to doThere are endless worlds stretching on forever made of giant blocks that, despite their size, are still enough to suggest the shape of almost anything you want to create, and the nice thing about Minecraft'ubiquitous nature is just about everyone is already familiar with it. Now may be the best time to dig out an old log-in and see what huge, inspiring, strange, ridiculous, epic creations you and a group of friends can come up with.+When there's a lot of stress or anxiety in the world, it'nice to take a step back and relaxAnimal Crossing is a game that does this well while alone or even better when hanging out with friends. It'hard to find title where doing next to nothing can feel rewardingbut in Animal Crossing just running around with friends feels like a fun time. There'a sense of companionship when sharing items or fruit and rivalry when catching bugs or fish. The core of Animal Crossing'entire identity is communitysharing interests and differencesNew Horizons has players starting from nearly nothing and building their own world along the wayEventually players can show off their hard work with a fully decorated house or a fantastic visit to the museum. Even just sitting down to take a picture together with silly expressions gives that relief that it'alright to take a break without thinking too hard now and then. Not even wasp sting can hurt long when a friend is there to give some medicine or at least laugh over how ridiculous it was.
  
-So what convinces us to play games in the first place? To answer that, you’d need to look at every game ever made, because that’the solutionBecause of everything games can, have, and will ever do.+There'a vast library of online entertainment for gamers to enjoy and we hope those practicing social distancing take advantage of itShare some of your gaming suggestions here and please do your best to keep yourself and others safe.
  
-Minecraft: Story Mode has managed to surprise fans of episodic games with every episode releasedWhile the second episode might not have proven thatboth Episode 1Episode 3 and now Episode 4 have not disappointedProbably the best episode yet in both content and character developmentMinecraft: Story Mode - Episode 4: A Block and Hard Place will leave you emotionally defeated. Lasting a little bit over two hoursthe episode gives closure to the events that Jessie and his friends are facing in saving the world from the Witherstorm. It begins right where you left off lasteither Ellegard or Magnus having died (according to the decision that you make) and Gabriel having been rescued but with no recollection of what has happened (side effect from having Wither Sickness). You all run from the storm only to find safety in a cave, still within the storm's range.+But there are still those who "cannot get into video games." Maybe the person is intimidated by a controller with 25 buttons and three joysticksMaybe the subject matter of a 2D platformer just appears juvenile or an FPS appears too violent. These failures to get involved push some people away from gamingbut as stated earliergaming is no longer a single formulaWe’re seeing so many ways to approach game design, narrative and control in this day and age; I’m of the mind thatwith such buffet of choiceanyone can find at least one game that can hook them into gaming. Maybe it’s not in the "hardcore" form where they’ll stand outside at a midnight launch, but in way that they can have a favorite game that they can revisit over the yearswhile still enjoying it.
  
-Finally, the construction element is there. [[https://www.Mcversehub.com|minecraft weapons]] ’s blocky aesthetic has constantly been compared to that of LEGO’sand really thats true. In fact, it’s likely that it was intended to be that way. As kidsmany of us were fascinated with LEGO’s. Building castles and cars using fundamentally simple components was appealing. Even better, it breathed experimentation. It encouraged trying something new. It fed that feeling of individual creative freedom by allowing us to build something that we wanted. That idea is omnipresent in Minecraft ; it’s the crux of the construction element in the gameSimple cubes of dirt, rock or sand can be used to build everything from houses to skyscrapers to sculptures. With a little hard work, you can make your "castle of dreams." The Creative Modewith its free movement and ample resources, is the pinnacle of this mentality; you can create what you want. And gamers have. There are hundreds of Minecraft videos online of people building enormousmonolithic structures with the game’s basic building pieces. Minecraft has proven that this idea can be made into something massive; gamers are guaranteed to create something when given the tools to do so.+(Image: [[https://www.istockphoto.com/photos/class=|https://www.istockphoto.com/photos/class=]])So what convinces us to play games in the first place? To answer that, youd need to look at every game ever madebecause that’s the solutionBecause of everything games can, have, and will ever do.
  
-Ellegard (for me) and Gabriel begin conversing in hopes that he would regain his memory and in doing so, mentions something about Lukas' jacket, saying that he has seen others wearing it inside of the Witherstorm. With this comes Jessie'first big decision, either allowing Lukas to leave in hopes of finding his friends or make him stay to help in your fightThis is only the first of many heartrending decisions that need to be made throughout the entirety of this episode. While most of these decisions are among the toughest in any of the episodesthey help dictate how the game will end and who will be standing next to Jessie when it doesThis episode lets you customize your decisions a little bit moreallowing you to decide which weapon you want to create for the final battlewhich armor you would like to wearand even in what manner you will enter the Witherstorm. It isn'much, but that's far more customization than most Telltale games allowWhile it is important to be careful with your decisions, it'more important to learn who your real allies are and dictate how you want your destiny to unfold in your fight towards saving this blocky humanity.+The problem is that VR is such an incredibly tempting target that it'nearly impossible to not experiment with applying it to the FPS experience(For the sake of argument, lets call any first-person game you move around in an FPS experience, even if no shooting is involved.) The incredible presence is still wonderful even after repeated exposure, and who wouldn't want to feel the full sense of scale of the world they're gaming inside? VR Minecraft? After the hundreds of hours I've put into that game it sounds like the best idea everexcept for the small issue outlined in the previous paragraph. On the plus side, Microsoft and Mojang haven't ignored the problem, and while one viewing mode is self-defeating and another a guaranteed ticket to quick nausea, the recommended VR controls actually work. It's awkward and jerky, but actually allows the game to be played with no discomfort. 
 + 
 +The Wii U doesn't inspire that same impulse purchase instinct. While playing the right game on one with friends is generally considered to be a good time, unlike the Wii it's gimmick isn't quite as viscerally satisfyingIt doesn't really grab you. It'system that shares many of the same shortcomings as the Wii, but has little of its charm or raw appeal. 
 + 
 +The real issue with Nintendo that the lack of a Wii U version of Minecraft best summarizesthough, is their general stubbornness and seeming inability to provide the most obvious things that their fans want. [[https://WWW.Mcversehub.com/|minecraft survival Guide]] has sold over 30 million units to date. Most recently it sold over one million units on the PS3, despite the fact it can be run by most new millennium computers, and has been available for the 360 for some time. It's a game that reaches across generationsand has become a bestseller on every platform its touches. 
 + 
 +A lot of us remember our very first video game rather fondly. While I’m not going to explain my own life storywill say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog series. Much of my interest in gaming as a whole came from the Yuji Naka-created mascot. It wasn’the only set of games on the Genesis available to me at the time, but it was without question the series that hooked meIt began my own journey humbly, but in retrospect, itactually quite difficult to articulate why it was so interesting to me. This is a situation that many of us recall, but rarely ever examine deeply. Think about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterwardWhat exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essence, what appealed to you about that game that made you "a gamer"?
  
what_makes_us_want_to_be_game_s.1772879420.txt.gz · Last modified: by trinallanes4