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aide-memoire [2025/08/11 21:05] adminaide-memoire [2025/08/12 11:18] (current) admin
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 ===== Cheatsheet v1.4 ===== ===== Cheatsheet v1.4 =====
  
-====== Skill Checks ====== +{{:coc_cheatsheet.pdf|Une version téléchargeable PDF de ces notes est dispo ici}}
- +
-**Combined Skill Rolls** +
- +
-Some rolls may be compared to more than one skill. +
- +
-===== Opposed Rolls ===== +
- +
-Both sides make the appropriate roll; the best Level of Success prevails; cannot be Pushed; the higher raw skill/ability score wins tie. Charm, Fast Talk, Intimidate and Persuade can be opposed by the same skill or Psychology. +
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-{{file:///C:/Users/aleft/AppData/Local/Temp/msohtmlclip1/01/clip_image001.gif?381x2}} +
- +
-==== Against an NPC’s skill or characteristic ==== +
- +
-• **Below 50:** Regular difficulty required +
- +
-• **Above 50:** Hard difficulty required +
- +
-• **Equal to or above 90:** Extreme difficulty required +
- +
-===== Rolls ===== +
- +
-• **Bonus Die:** Roll an additional “tens” die, use the lowest result. +
- +
-• **Penalty Die:** Roll an additional “tens” die, use the higher result. //Multiple **bonus** and **penalty dice** can apply at once, but they cancel each other out to find a net modifier.// +
- +
-| **Roll** | **Effects** | +
-| **01** | Critical Success | +
-| **1/5 Skill**// (under or equal)// | Extreme Success | +
-| **1/2 Skill**// (under or equal)// | Hard Success | +
-| **Under Skill**// (or equal)// | Regular Success | +
-| **Over Skill** | Failure | +
-| **96+** | **If Skill is under 50%:** Fumble | +
-| **100** | Fumble | +
- +
-//On a success with no Luck points used, check the skill box.// +
- +
-===== Spend Luck ===== +
- +
-You can spend as many points as you have, even purchasing a higher level of success or a critical. //Can't escape a Fumble by spending Luck. No skill check is earned if Luck is spent. Cannot spend Luck on Luck rolls, damage rolls, SAN rolls.// +
- +
-===== Pushing the Roll ===== +
- +
-Justify how/why you could try again. Failing a Pushed roll is typically dire. //Only skills, can’t push Luck, SAN, SAN loss, Combat, Damage rolls and opposed roll. Can't Push a Roll and then spend Luck.// +
- +
-**Sanity** (SAN: POW at start; Max SAN: 99 - Cthulhu Mythos Skill) +
- +
-• When confronted by horror, roll 1D100 equal to or under SAN for minimal SAN loss. Fail and lose greater SAN loss. A fumble results in the maximum of SAN lost. +
- +
-• Any time you fail a SAN roll, you suffer some involuntary reaction like jump, cry out, startle, lash out, freeze… +
- +
-• First instance of Mythos-related insanity adds 5 points to Cthulhu +
- +
-Mythos. Further episodes add 1 point. +
- +
-| **SAN lost** | **Effects** | +
-| **5+ from one source** | Make INT roll; if you fail, you suppress the memory; otherwise go **Temporarily insane** for d10 hours | +
-| **1/5 in a day** | **Indefinitely insane**. Lasts until cured over a period of months. | +
-| **Reach 0** | **Permanently insane**, become an NPC. | +
- +
-ggg+
  
  
aide-memoire.1754946345.txt.gz · Last modified: by admin